The standard Cupcake Corner process flow can be shown as follows:
Note that this standard process applies to all regular players. However, note that we can group some of the processes into a single process, and thus eliminating/minimizing walking altogether. For example, this is my proposed solution to this problem.
EFFICIENT! :)
So what happened here? Simple, I combined two processes together, and eliminated the need to walk. The updated value-stream map can be seen here:
The only time that customers do need to walk is after they paid for a cupcake, and before they start eating at their table. Using this efficient system, the flow can be summarized below:
- At 100% satisfaction, customers arrive at a weibull distribution Weibull(Alpha = 6.83, Beta = 7.35, Gamma = 0)
- Combined process of taking and paying for cupcake takes a total of 2.875 seconds
- Walking to table takes 1.15 seconds/unit floor
- Eating takes a total of 61 seconds
- Total process time ~ 69.49 seconds, or a total of 91% utilization
- Expected number of customers (using Little's Law) is between 8 to 12 people at any given time, so optimally you should always have at most 12-14 tables in the store to minimize walking distance
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXIb3OvgFOYaZB8vLjKMaQvlWkANWgeLteV1ClzQUcn9RSrbh6OAmK3v-2Vj_9q1HSB6chpbzrJHCImYNwWcTV51Mh-nWckbHAicT_muZPzFEdrHmCB7pcYMNc7COhR3mG9-vcrBfwN-7S/s320/Cupcake+3.bmp)
In conclusion, this report shows the optimal Cupcake Corner system, as well as the minimum number of chairs you should keep in the store at any given time.
Conclusion:
12-14 chairs max
Place counter and register such that customer don't have to walk between these two processes.